The Virtual World
Accelerating the development of technology, the new media is being received more and more attention. The new media is different from traditional media, because the traditional media have boundary among television, broadcast, newspaper and communication. People from different countries or disparate industry cannot communicate conveniently and directly. However, new media uses the feature of the Internet, bringing a lot of change into this world.
As we all know that the internet is closely related to the society; not only it produces benefit to human’s daily life, but it also change the human’s thinking. In today’s class, I learn more about the influence about new media, especially for computer influence. There is an attribute given called “Avatars or a self”, which leaves me a deep impression. In my opinion, “Avatars or a self” is like someone can get another identity on the Internet, and he or she can create a person with various characteristic, who can stand for him or her on the Internet. In the contemporary society, there are many websites that can produce such a service for people to entertainment their daily life. The feature of “Avatars or a self” makes me think of a Chinese website, which is the most popular website among young people. I also use it in daily life and very familiar with it.
www.QQ.com is a Chinese website. It provides chatting room, various games and other services. There are more than nine hundred million users in China. In this website, if people want to chat with other, they do not have to use their real name; furthermore, they can create a simulative person to play game. For example, a game called “people’s farm”, it is a simulative farm game; user can create his or her own farm and plant various crops and breed animals, then they can corporate with each other and sell their product. Another popular game on this website is “Battle”. It is not bloody and crucial, but original style of building camp, producing crop, occupying domain and fighting with monster. It also interested user very much. In these two games, people do not know each other; all of them live in a virtual world. The feature of this website just like “Avatars of a self”’s. First of all, both of the users can create a virtual person to represent themselves, and they can get what they can’t in the real world. Secondly, users do not know each other; that they connect with others on the website are virtual person.
Since I read the article which written by Sherry Turkle, I think the feature of this website is just one of what Turkle worry about---“Avatars or a self”. To begin with, Turkle thinks it is easy for those users to lose their real characteristic because they connect with other through their second character on the Internet. According to a Chinese report, there is a 16-year-old student, before he gets in touch with online virtual world; he is an outgoing and active person. However, his character is totally changed and becomes bilious since he is attracted by online virtual world. He even hit his parents and asks for money to play virtual game. Moreover, Turkle expresses that teenager has little experience of how to communicate with other people, if they always express their feeling through their screen avatars, their character will become unsociable and introversive. Since the people who playing in the virtual world, they can do whatever they want on the Internet, they cannot full fill their duty if they make mistake. Oppositely, in the real world, they must undertake their behavior. In this case, they will become inadaptable living in the real world.
New media brings changes into our society. Whether the changes are good or not, we need to size up the situation and try to avoid the bad effect of those changes. Making use of the positive feature of the Internet, we still have a lot of work to explore.
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